We are a pre-production and animation studio specializing in world concept design. Our team develops IPs that can be brought to life on various media: animation, games, books and board games.
Our team holds a unique position in the booming field of Japanese animation. We are pioneers in artistic collaboration with Japanese studios. Our team members’ 15 years of work experience in Japan has given us a deep understanding of how the system works. Mixing diverse, wide-ranging influences is our greatest asset.
Studio No Border is associated with Ankama, a French entertainment and digital creation group. Through this collaboration, we are able to develop various large-scale projects. We create both original transmedia projects and provide our services to other Japanese studios.
Studio No Border is located in the Nakano Ward of Tokyo at the heart of the Japanese animation industry. It is a human-size company able to rise to every creative challenge thanks to our team's diverse skills!
After graduating from Gobelins (Paris) in 2011, Vincent settles down in Japan in 2012 to work as a background artist and art director for Satelight animation studio, on projects such as Macross Delta or Somali and the Forest Spirit. He also spent a brief time in Europe in the meanwhile, notably to work on the feature film Song of the Sea. He joined Studio No Border in 2021, and works on original development projects and for Japanese clients too.
After studying comics at Emile-Cohl school, he published two comics with Maximilien Le Roy, then Pocahontas, Princess of The New World (2015) and Persephone (2017) on his own. He settles down in Japan in 2016 and works from 2017 as a background, prop design and layout artist at Satelight Inc. on several anime: Symphogear AXZ and Somali and The Forest Spirit. He joined Studio No Border in 2020 and is now working as an illustrator and visual development artist.
Stanislas Brunet is one of the few foreign creators to have succeeded in the Japanese animation industry. He has been working for 2D and 3D animation studios in Tokyo for more than 13 years. He has spent 10 years learning from the greatest mecha designers and masters of science-fiction imagery such as Shoji Kawamori. Employed by the animation company Satelight Inc., he has been credited on series such as Macross and Aquarion. Although Stanislas Brunet’s specialty is transformable robot and vehicle design, his abilities also span concept artwork, creature design, and background painting.
Now based in France, Stanislas is a key member of Studio No Border. He collaborates on many projects for Japanese clients as well as original development projects.
Thomas Romain is a French animation creator based in Tokyo. After graduating from GOBELINS (Paris) in 2000, he moved to Japan where he has been working for more than 15 years, mostly on Japanese anime TV series. He is the one of the leading artists in the international animation community living in Japan. His works span character design, background design, mechanical design, storyboards, art direction and project creation. He has been credited among the main staff of numerous animated series, including Code Lyoko, Oban Star-Racers, Basquash!, Symphogear, Space Dandy, Macross Delta, Cannon Busters, and more.
Outside of his work in the animation field, Thomas Romain’s most acclaimed project is a series of collaborative illustrations involving his two sons. The drawings have caught the attention of a large community and are now the inspiration for one of Studio No Border’s original projects.
Florian Perret has been working in the CG animation industry since the late 1990s. He has acquired deep, unique experience from his involvement in many animated titles, series and feature films in various types of working environments ranging from 2D/3D Japanese anime studios (Production I.G., Satelight) to the biggest American animation studios (Blue Sky, DreamWorks, Walt Disney Animation Studios). Florian Perret has been credited as a 3D modeler on many major films, including Ice Age 4, Frozen, Big Hero 6, Zootopia, and more.
Florian has settled down in Koenji, Tokyo, where he uses his technical and artistic skills to turn Studio No Border’s visions into reality.
Nicolas Sato had several lives before becoming a board game designer in 2013. He is the author of the games Lutèce, Kenjin, Tiki and Dragon Parks (published by Ankama). He also created the boardgame Shadow Museum (Daimao no bijutsukan) for Sony’s new toy platform TOIO™. Nicolas Sato’s expertise in game concepts and mechanics is essential to our team, as he can create both board games and video games.
Ayumi Kakei studied design independently then worked as an illustrator for the video game developer GungHo Online Entertainment as a freelancer. Her unique style that mixes Western graphic novel and anime influences has made her very famous and earned her large social media fan following. She illustrated the boardgame Dragon Parks by Nicolas Sato published by Ankama. She also created the characters and illustrations for the boardgame Shadow Museum (Daimao no bijutsukan) for Sony’s new toy platform TOIO™. She is currently developing visual concepts for Studio No Border and Ankama’s transmedia projects and games.
Studio No Border K.K.
66-0003 Tokyo, Suginami-ku, Koenji Minami 4-28-3
Koenji BLD. 203
Mr. Anthony ROUX
Site hosted in Ireland by the company Amazon Web Services, Inc.
410 Terry Avenue North, Seattle, WA 98109-5210, United States
Telephone: +1 206-266-4064
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